Interactive front-ends
The interface-as-product build: motion, 3D and interaction that make a product feel considered rather than assembled.
- Architecture
- Interaction design
- Implementation
- Performance budget
Stack
The tools I know well enough to know their limits. Opinionated, but not religious. The right tool is the one the team can maintain after I leave.
Stack
The tools I know well enough to know their limits.
What I do
Mostly contract and fractional-lead. I take a handful of projects a year so each one gets the whole of me.
The interface-as-product build: motion, 3D and interaction that make a product feel considered rather than assembled.
WebGL, generative and real-time work. The things a normal front-end team looks at and says “we can’t do that here”.
The version of the brand that lives in code, built so the people using it cannot easily make it ugly.
Fast, convincing prototypes for pitches and product bets, the ones that have to feel real before anyone commits budget.
Contact
What you’re building, when it needs to exist, and roughly the budget. All three, ideally. The third one saves us both a week of dancing around it.
Work
hey@vesper.dev
Based
Amsterdam · remote
Code
github.com/vesper
Writing
vesper.dev/journal