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Course detail

Motion for Interfaces

DesignCohort starts 14 September

Six weeks on easing, choreography and restraint. You ship a motion spec for a real product surface and defend every duration in it.

Hours
24
Level
Intermediate
Price
$340
Rating
4.8
Reserve a place

4.8 out of 5 · 1,240 graduates

Track record

of the last three cohorts finished

Curriculum

Six modules across six weeks

Two live sessions a week, both recorded. Everything below is taught by Noor Haddad with a second mentor on marking.

The two jobs animation does in an interface - explaining a change of state and covering a wait - and the long list of jobs it does not do. We take apart three shipped products and mark every transition that earns its place.

You hand in

  • A teardown of one product you use daily
  • A written rule for when your team animates

Cubic beziers from the inside: what the four numbers do, why 200ms reads as instant and 600ms reads as slow, and how the same curve changes character at a different distance.

You hand in

  • A personal easing set with the reasoning for each
  • Timed comparisons across three distances

Stagger, shared elements and the order things arrive in. Most interfaces animate every element the same way at the same moment, which is why they feel busy rather than fast.

You hand in

  • A staggered list entrance
  • A shared-element transition between two views

Building the reduced-motion variant first, so it is a designed state rather than an animation switched off. Vestibular triggers, what to keep, and what a fade should replace.

You hand in

  • A reduced-motion pass over module three
  • Notes on which transitions carry meaning

Transform and opacity, layer promotion, and reading a flame chart well enough to find the one animation dropping frames on a four-year-old phone.

You hand in

  • A profiled before and after
  • A budget your team can hold to

Writing motion down so an engineer can build it without asking: named curves, named durations, and a table of what maps to what. You present yours to two mentors and one other learner.

You hand in

  • A motion spec for a real surface
  • A recorded fifteen-minute defence

Taught by

  • Noor Haddad

    Principal designer, Kestrel Health

    12 years in the work

  • Mei-Lin Foster

    Content design director, Halcyon Bank

    10 years in the work

On completion

A certificate with your spec attached

Cadence issues a verifiable certificate that links to the motion spec you defended, so a hiring manager reads the work rather than the badge.

Verified · Motion for Interfaces · 2026

Before you enrol

What people ask the advisors

Three hours of live sessions and between three and five hours of work, depending on the course and how deep you go. People who try to fit it into under five hours a week tend to fall behind in week three, and we would rather say that now.

Recordings go up within the hour and the workshop brief is written out, so a missed week is catchable. Miss more than two and we move you to the next cohort at no charge rather than let you finish half-present.

For the Foundation courses, no. For Intermediate and Advanced, yes - they assume you have a real codebase, a real product or a real dataset to work on, because every exercise is applied to your own.

On its own, no certificate is. Ours links to the work you defended, which is the part that carries weight. We would rather you showed a hiring manager the spec than the badge.

Yes, and about two thirds are. We invoice in GBP, USD or EUR with 30-day terms, and the advisor will send a one-page summary written for a manager who has to approve it.

Full refund up to the end of week two, no argument and no form. After that we will move you to a different course instead, which is what most people actually want.